Difference between revisions of "Inherent Violence"
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| − | {{Trait Box  | + | <includeonly>{{New Trait Box  | 
| − | |||
|trait=Inherent Violence (Warriors)  | |trait=Inherent Violence (Warriors)  | ||
| − | |  | + | |game={{{era|}}}{{{game|}}}  | 
| − | }}  | + | |align={{{align|none}}}  | 
| − | + | |colour_cyoe1=#FFFF99  | |
| + | |description_cyoe1=War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too. However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart.  | ||
| + | |colour_cyoe2=#FFFF99  | ||
| + | |description_cyoe2=War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart.  | ||
| + | |colour_cyoe3=#FFFF99  | ||
| + | |description_cyoe3=War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart.  | ||
| + | }}</includeonly><noinclude>  | ||
| + | {{:{{PAGENAME}}|era=cyoe1}}  | ||
| + | {{:{{PAGENAME}}|era=cyoe2}}  | ||
| + | {{:{{PAGENAME}}|era=cyoe3}}  | ||
[[Category:Trait]] [[Category:Neutral Trait]]  | [[Category:Trait]] [[Category:Neutral Trait]]  | ||
| + | </noinclude>  | ||
Latest revision as of 19:55, 13 September 2014
| Inherent Violence (Warriors) | |
|---|---|
| War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too. However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. | |
| Inherent Violence (Warriors) | |
|---|---|
| War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. | |
| Inherent Violence (Warriors) | |
|---|---|
| War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. | |