Difference between revisions of "Ambush"
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| − | <includeonly>{{Trait Box  | + | <includeonly>{{New Trait Box  | 
| − | |trait  | + | |trait=Ambush  | 
| − | + | |game={{{era|}}}{{{game|}}}  | |
| − | + | |cost_cyoe1=9000  | |
| − | + | |time_cyoe1=7  | |
| − | + | |description_cyoe1=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late.  | |
| − | |  | + | |cost_cyoe2=4000  | 
| − | + | |time_cyoe2=5  | |
| − | + | |description_cyoe2=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late.  | |
| − | + | |cost_cyoe3=7000  | |
| − | |  | + | |time_cyoe3=5  | 
| − | |  | + | |description_cyoe3=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late.  | 
| − | + | }}</includeonly><noinclude>  | |
| − | |  | + | {{:{{PAGENAME}}|era=cyoe1}}  | 
| − | + | {{:{{PAGENAME}}|era=cyoe2}}  | |
| − | |  | + | {{:{{PAGENAME}}|era=cyoe3}}  | 
| − | + | [[Category:Technology]]  | |
| − | + | </noinclude>  | |
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| − | |||
| − | |  | ||
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| − | }}[[Category:Technology]]</noinclude>  | ||
Latest revision as of 19:54, 13 September 2014
| Ambush (9000 RP, 7 turns) | |
|---|---|
| One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | |
| Ambush (4000 RP, 5 turns) | |
|---|---|
| One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | |
| Ambush (7000 RP, 5 turns) | |
|---|---|
| One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | |