Difference between revisions of "Advanced Sensors"

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<includeonly>{{Trait Box
+
<includeonly>{{New Trait Box
|trait={{#switch: {{{era|cyoe1}}}
+
|trait=Advanced Sensors
|
+
|game={{{era|}}}{{{game|}}}
|"cyoe1"
+
|cost_cyoe1=9000
|cyoe1 = Advanced Sensors (9,000 RP 7 turns to research)
+
|time_cyoe1=7
|"cyoe2"
+
|description_cyoe1=A very useful technology to have, this equips your fleet with advanced sensors allowing you to detect or see through another players ambush, putting your forces back on a level playing field.
|cyoe2 = Advanced Sensors (4,000 RP 5 turns to research)
+
|cost_cyoe2=4000
|Not available in {{{era|cyoe1}}}.
+
|time_cyoe2=5
}}
+
|description_cyoe2=A very useful technology to have, this equips your fleet with advanced sensors allowing you to detect or see through another players ambush, putting your forces back on a level playing field.
|description={{#switch: {{{era|cyoe1}}}
+
}}</includeonly><noinclude>
|
+
{{:{{PAGENAME}}|era=cyoe1}}
|"cyoe1"
+
{{:{{PAGENAME}}|era=cyoe2}}
|cyoe1
+
{{:{{PAGENAME}}|era=cyoe3}}
|"cyoe2"
+
[[Category:Technology]]
|cyoe2 = A very useful technology to have, this equips your fleet with advanced sensors allowing you to detect or see through another players ambush, putting your forces back on a level playing field.
+
</noinclude>
|Not available in {{{era|cyoe1}}}.
 
}}
 
}}
 
</includeonly><noinclude>
 
{{Trait Box
 
|trait= Advanced Sensors (9,000 RP 7 turns to research) (CYOE1)
 
|description=A very useful technology to have, this equips your fleet with advanced sensors allowing you to detect or see through another players ambush, putting your forces back on a level playing field.
 
}}
 
 
 
{{Trait Box
 
|trait=Advanced Sensors (4,000 RP 5 turns to research) (CYOE2)
 
|description=A very useful technology to have, this equips your fleet with advanced sensors allowing you to detect or see through another players ambush, putting your forces back on a level playing field.
 
}}[[Category:Technology]]</noinclude>
 

Revision as of 08:35, 23 June 2010