Difference between revisions of "Ambush"
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|time_cyoe2=5 | |time_cyoe2=5 | ||
|description_cyoe2=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | |description_cyoe2=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | ||
+ | |cost_cyoe3=7000 | ||
+ | |time_cyoe3=5 | ||
+ | |description_cyoe3=One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
{{:{{PAGENAME}}|era=cyoe1}} | {{:{{PAGENAME}}|era=cyoe1}} |
Revision as of 11:05, 24 June 2010
Ambush (9000 RP, 7 turns) | |
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One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. |
Ambush (4000 RP, 5 turns) | |
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One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. |
Ambush (7000 RP, 5 turns) | |
---|---|
One of the most feared technologies, this allows you to ambush another players fleet, giving you a major edge in combat, be it through cloaking devices, ECM, Mines or holographic emitters they’ll never see your fleet coming until it’s too late. |