Difference between revisions of "Incompatible"

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(Created page with '{{Proposal|game=CYOE3}} {{Trait Box |colour=#FFFF99 |trait=Incompatible (Just too different) |description=Whether it is because your facilities are organic rather than technolog…')
 
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{{Proposal|game=CYOE3}}
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<includeonly>{{New Trait Box
 
 
{{Trait Box
 
|colour=#FFFF99
 
 
|trait=Incompatible (Just too different)
 
|trait=Incompatible (Just too different)
|description=Whether it is because your facilities are organic rather than technological, or made entirely of pure energy, your empire is totally incompatible with all others. Your ships, stations and planets cannot be captured or traded, but conversely you cannot capture or trade anyone else's ships, stations and planets. To capture a planet, you must first bombard it back to class 0 then re-colonise it.
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|game={{{era|}}}{{{game|}}}
}}
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|align={{{align|none}}}
 
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|colour_cyoe3=#FFFF99
<noinclude>[[Category:Trait]] [[Category:Neutral Trait]]</noinclude>
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|description_cyoe3=Whether it is because your facilities are organic rather than technological, or made entirely of pure energy, your empire is totally incompatible with all others. Your ships, stations and planets cannot be captured or traded, but conversely you cannot capture or trade anyone else's ships, stations and planets. If you do capture a planet, it is immediately reduced to class 0, and you do not gain any PP for decommissioning the existing levels. NOTE Artifacts and Artifact ships are exceptions to this rule.
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}}</includeonly><noinclude>
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{{:{{PAGENAME}}|era=cyoe1}}
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{{:{{PAGENAME}}|era=cyoe2}}
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{{:{{PAGENAME}}|era=cyoe3}}
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[[Category:Trait]] [[Category:Neutral Trait]]
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</noinclude>

Latest revision as of 19:55, 13 September 2014