Difference between revisions of "Inherent Pacifism"

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<includeonly>{{Trait Box
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|colour=#FFFF99
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|trait=Inherent Pacifism (Federation)
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|description={{#switch: {{{era|cyoe1}}}
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|
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|"cyoe1"
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|cyoe1 = Peace and prosperity, no need for violence we’ve far outgrown that barbaric need; we’ve devoted ourselves to better things. As a result your people are happiest during peacetime in your empire giving you a bonus + 100 Production Points and +100 Research Points at the end of every turn that you’re at peace. (Note these are NOT boosts to your facilities, just a flat bonus added on at the end of your turn). In addition your people are not good fighters and have a small disadvantage to warfare.
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|"cyoe2"
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|cyoe2 = Peace and prosperity, no need for violence we’ve far outgrown that barbaric need; we’ve devoted ourselves to better things. As a result your people are happiest during peacetime in your empire giving you a bonus + 15 Production Points and +15 Research Points to every station/planet that produces PP or RP at the end of every turn that you’re at peace. (Note, these bonuses do indeed stack with the production and research focus traits and can lead to a total +30 bonus to every point producing object in your empire while at peace). In addition your people are not good fighters and have a small disadvantage to warfare. (Mechnically, this gives you a tiny disadvantage to dice rolls to capture/defend somthing from capture)
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|Not available in {{{era|cyoe1}}}.
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}}
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}}
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</includeonly><noinclude>
 
{{Trait Box
 
{{Trait Box
 
|colour=#FFFF99
 
|colour=#FFFF99
|trait=Inherent Pacifism (Federation)  
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|trait= Inherent Pacifism (Federation) (CYOE1)
 
|description=Peace and prosperity, no need for violence we’ve far outgrown that barbaric need; we’ve devoted ourselves to better things. As a result your people are happiest during peacetime in your empire giving you a bonus + 100 Production Points and +100 Research Points at the end of every turn that you’re at peace. (Note these are NOT boosts to your facilities, just a flat bonus added on at the end of your turn). In addition your people are not good fighters and have a small disadvantage to warfare.
 
|description=Peace and prosperity, no need for violence we’ve far outgrown that barbaric need; we’ve devoted ourselves to better things. As a result your people are happiest during peacetime in your empire giving you a bonus + 100 Production Points and +100 Research Points at the end of every turn that you’re at peace. (Note these are NOT boosts to your facilities, just a flat bonus added on at the end of your turn). In addition your people are not good fighters and have a small disadvantage to warfare.
 
}}
 
}}
<noinclude>[[Category:Trait]] [[Category:Neutral Trait]]</noinclude>
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{{Trait Box
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|colour=#FFFF99
 +
|trait=Inherent Pacifism (Federation) (CYOE2)
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|description=Peace and prosperity, no need for violence we’ve far outgrown that barbaric need; we’ve devoted ourselves to better things. As a result your people are happiest during peacetime in your empire giving you a bonus + 15 Production Points and +15 Research Points to every station/planet that produces PP or RP at the end of every turn that you’re at peace. (Note, these bonuses do indeed stack with the production and research focus traits and can lead to a total +30 bonus to every point producing object in your empire while at peace). In addition your people are not good fighters and have a small disadvantage to warfare. (Mechnically, this gives you a tiny disadvantage to dice rolls to capture/defend somthing from capture)
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}}[[Category:Trait]] [[Category:Neutral Trait]]</noinclude>

Revision as of 20:25, 16 May 2010


Todo: Convert this to Template:New Trait Box'


Todo: Convert this to Template:New Trait Box'