Difference between revisions of "Inherent Pacifism"

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|trait=Inherent Pacifism (Federation)  
 
|trait=Inherent Pacifism (Federation)  
 
|game={{{era|}}}{{{game|}}}
 
|game={{{era|}}}{{{game|}}}
 +
|align={{{align|none}}}
 
|colour_cyoe1=#FFFF99
 
|colour_cyoe1=#FFFF99
 
|description_cyoe1=Peace and prosperity, no need for violence we’ve far outgrown that barbaric need; we’ve devoted ourselves to better things. As a result your people are happiest during peacetime in your empire giving you a bonus + 100 Production Points and +100 Research Points at the end of every turn that you’re at peace. (Note these are NOT boosts to your facilities, just a flat bonus added on at the end of your turn). In addition your people are not good fighters and have a small disadvantage to warfare.
 
|description_cyoe1=Peace and prosperity, no need for violence we’ve far outgrown that barbaric need; we’ve devoted ourselves to better things. As a result your people are happiest during peacetime in your empire giving you a bonus + 100 Production Points and +100 Research Points at the end of every turn that you’re at peace. (Note these are NOT boosts to your facilities, just a flat bonus added on at the end of your turn). In addition your people are not good fighters and have a small disadvantage to warfare.

Revision as of 13:39, 24 June 2010