Difference between revisions of "Inherent Violence"
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|trait=Inherent Violence (Warriors) | |trait=Inherent Violence (Warriors) | ||
|game={{{era|}}}{{{game|}}} | |game={{{era|}}}{{{game|}}} | ||
+ | |align={{{align|none}}} | ||
|colour_cyoe1=#FFFF99 | |colour_cyoe1=#FFFF99 | ||
|description_cyoe1=War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too. However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. | |description_cyoe1=War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too. However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. |
Revision as of 13:40, 24 June 2010
Inherent Violence (Warriors) | |
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War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too. However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. |
Inherent Violence (Warriors) | |
---|---|
War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. |
Inherent Violence (Warriors) | |
---|---|
War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. |