Difference between revisions of "Inherent Violence"
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− | {{Trait Box | + | <includeonly>{{New Trait Box |
− | |||
|trait=Inherent Violence (Warriors) | |trait=Inherent Violence (Warriors) | ||
− | | | + | |game={{{era|}}}{{{game|}}} |
− | }} | + | |align={{{align|none}}} |
− | <noinclude>[[Category:Trait]] [[Category:Neutral Trait]]</noinclude> | + | |colour_cyoe1=#FFFF99 |
+ | |description_cyoe1=War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too. However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. | ||
+ | |colour_cyoe2=#FFFF99 | ||
+ | |description_cyoe2=War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. | ||
+ | |colour_cyoe3=#FFFF99 | ||
+ | |description_cyoe3=War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. | ||
+ | }}</includeonly><noinclude> | ||
+ | {{:{{PAGENAME}}|era=cyoe1}} | ||
+ | {{:{{PAGENAME}}|era=cyoe2}} | ||
+ | {{:{{PAGENAME}}|era=cyoe3}} | ||
+ | [[Category:Trait]] [[Category:Neutral Trait]] | ||
+ | </noinclude> |
Latest revision as of 19:55, 13 September 2014
Inherent Violence (Warriors) | |
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War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too. However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. |
Inherent Violence (Warriors) | |
---|---|
War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. |
Inherent Violence (Warriors) | |
---|---|
War! Violence! To die an honourable death at the hands of your foes, that’s what your people want. They are hardy warriors with a small natural advantage to warfare too (Mechanically, this gives you a tiny advantage to dice rolls to capture/defend something from capture). However if you’re not at war with anyone your people become unhappy and rebellious, making peacetime a very dangerous thing for your empire as it might tear itself apart. |