Difference between revisions of "Mass Production"

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|align={{{align|none}}}
 
|align={{{align|none}}}
 
|trait=Mass Production (Two for the Price of One)
 
|trait=Mass Production (Two for the Price of One)
 +
 
|game={{{game|cyoe1}}}
 
|game={{{game|cyoe1}}}
 
|colour_cyoe1=#FFFF99
 
|colour_cyoe1=#FFFF99
 
|description_cyoe1=Numbers, that’s what counts! Who needs quality when you can have quantity? All your ship production costs are halved, lucky you. Unfortunately you’re going to need those numbers are your ships are inherently far weaker then those of others empires, being built around the principle of there’ll always be numbers on their side.
 
|description_cyoe1=Numbers, that’s what counts! Who needs quality when you can have quantity? All your ship production costs are halved, lucky you. Unfortunately you’re going to need those numbers are your ships are inherently far weaker then those of others empires, being built around the principle of there’ll always be numbers on their side.
 +
 
|colour_cyoe2=#FFFF99
 
|colour_cyoe2=#FFFF99
 
|description_cyoe2=Numbers, that’s what counts! Who needs quality when you can have quantity? All your ship production costs are halved, lucky you. Unfortunately you’re going to need those numbers are your ships are inherently far weaker then those of others empires, being built around the principle of there’ll always be numbers on their side. Mechnically speaking, add 1 to your combat ratio.
 
|description_cyoe2=Numbers, that’s what counts! Who needs quality when you can have quantity? All your ship production costs are halved, lucky you. Unfortunately you’re going to need those numbers are your ships are inherently far weaker then those of others empires, being built around the principle of there’ll always be numbers on their side. Mechnically speaking, add 1 to your combat ratio.
 +
 
|cost_cyoe3=8000
 
|cost_cyoe3=8000
 
|time_cyoe3=6
 
|time_cyoe3=6

Revision as of 17:46, 22 June 2010