Difference between revisions of "Self Destruction"
(Created page with '<includeonly>{{Trait Box |trait={{#switch: {{{era|cyoe1}}} | |"cyoe2" |cyoe2 = Self Destruction (3,000 RP 3 turns to research) |Not available in {{{era|cyoe1}}}. }} |description=…') |
|||
Line 1: | Line 1: | ||
− | <includeonly>{{Trait Box | + | <includeonly>{{New Trait Box |
− | |trait | + | |trait=Self Destruction |
− | + | |game={{{era|}}}{{{game|}}} | |
− | + | |cost_cyoe2=3000 | |
− | + | |time_cyoe2=3 | |
− | | | + | |description_cyoe2=You’ve seen that your enemies like boarding actions and you want to deny them anything that’s yours, perhaps even salvage, or perhaps you just don’t want any knowledge about you falling into the wrong hands. Regardless with the Self-Destruct tech, you can detonate you ships and stations to deny your enemy capturing them or salvaging their debris. Note: Empires with enhanced troops have a chance to capture ships before they can self destruct; in addition ships disabled with the Disablement Weapons tech cannot self destruct. |
− | + | }}</includeonly><noinclude> | |
− | + | {{:{{PAGENAME}}|era=cyoe1}} | |
− | | | + | {{:{{PAGENAME}}|era=cyoe2}} |
− | | | + | {{:{{PAGENAME}}|era=cyoe3}} |
− | | | + | [[Category:Technology]] |
− | + | </noinclude> | |
− | |||
− | }} | ||
− | </includeonly><noinclude> | ||
− | {{ | ||
− | | | ||
− | | | ||
− | }}[[Category:Technology]]</noinclude> |
Revision as of 09:15, 23 June 2010
Self Destruction | |
---|---|
Not available in cyoe1 |
Self Destruction (3000 RP, 3 turns) | |
---|---|
You’ve seen that your enemies like boarding actions and you want to deny them anything that’s yours, perhaps even salvage, or perhaps you just don’t want any knowledge about you falling into the wrong hands. Regardless with the Self-Destruct tech, you can detonate you ships and stations to deny your enemy capturing them or salvaging their debris. Note: Empires with enhanced troops have a chance to capture ships before they can self destruct; in addition ships disabled with the Disablement Weapons tech cannot self destruct. |
Self Destruction (6000 RP, 4 turns) | |
---|---|
You’ve seen that your enemies like boarding actions and you want to deny them anything that’s yours, perhaps even salvage, or perhaps you just don’t want any knowledge about you falling into the wrong hands. Regardless with the Self-Destruct tech, you can detonate you ships and stations to deny your enemy capturing them or salvaging their debris. Note: Empires with enhanced troops have a chance to capture ships before they can self destruct; in addition ships disabled with the Disablement Weapons tech cannot self destruct. |