Difference between revisions of "Self Destruction"

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|time_cyoe2=3
 
|time_cyoe2=3
 
|description_cyoe2=You’ve seen that your enemies like boarding actions and you want to deny them anything that’s yours, perhaps even salvage, or perhaps you just don’t want any knowledge about you falling into the wrong hands. Regardless with the Self-Destruct tech, you can detonate you ships and stations to deny your enemy capturing them or salvaging their debris. Note: Empires with enhanced troops have a chance to capture ships before they can self destruct; in addition ships disabled with the Disablement Weapons tech cannot self destruct.
 
|description_cyoe2=You’ve seen that your enemies like boarding actions and you want to deny them anything that’s yours, perhaps even salvage, or perhaps you just don’t want any knowledge about you falling into the wrong hands. Regardless with the Self-Destruct tech, you can detonate you ships and stations to deny your enemy capturing them or salvaging their debris. Note: Empires with enhanced troops have a chance to capture ships before they can self destruct; in addition ships disabled with the Disablement Weapons tech cannot self destruct.
 +
|cost_cyoe3=6000
 +
|time_cyoe3=4
 +
|description_cyoe3=You’ve seen that your enemies like boarding actions and you want to deny them anything that’s yours, perhaps even salvage, or perhaps you just don’t want any knowledge about you falling into the wrong hands. Regardless with the Self-Destruct tech, you can detonate you ships and stations to deny your enemy capturing them or salvaging their debris. Note: Empires with enhanced troops have a chance to capture ships before they can self destruct; in addition ships disabled with the Disablement Weapons tech cannot self destruct.
 
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{{:{{PAGENAME}}|era=cyoe1}}
 
{{:{{PAGENAME}}|era=cyoe1}}

Revision as of 11:13, 24 June 2010