Difference between revisions of "Spinal-mount"
(Created page with '<includeonly>{{Trait Box |trait={{#switch: {{{era|cyoe1}}} | |"cyoe2" |cyoe2 = Spinal-mount (700 RP 1 turn to research) |Not available in {{{era|cyoe1}}}. }} |description={{#swit…') |
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− | <includeonly>{{Trait Box | + | <includeonly>{{New Trait Box |
− | |trait | + | |trait=Spinal-Mount |
− | + | |game={{{era|}}}{{{game|}}} | |
− | + | |cost_cyoe2=700 | |
− | + | |time_cyoe2=1 | |
− | | | + | |description_cyoe2=Unlocks the ability to construct the spinal-mount type of capital ship. Spinal-mounts are effectively one huge gun array the size of a large CL-2, containing the fire-power of much larger vessels, however due to the set up this makes the ship very weak against anything smaller then itself and absolutely useless against fighters. Spinal-mounts count as CL-4s when determining the size of bombardment fleets for lowering a planets Class or systems I-Rating. |
− | }} | + | |cost_cyoe3=2000 |
− | + | |time_cyoe3=3 | |
− | | | + | |description_cyoe3=Unlocks the ability to construct the spinal-mount type of capital ship. Spinal-mounts are effectively one huge gun array the size of a large CL-2, containing the fire-power of much larger vessels, however due to the set up this makes the ship very weak against anything smaller then itself and absolutely useless against fighters. Spinal-mounts count as CL-4s when determining the size of bombardment fleets for lowering a planets Class or systems I-Rating. |
− | | | + | }}</includeonly><noinclude> |
− | | | + | {{:{{PAGENAME}}|era=cyoe1}} |
− | | | + | {{:{{PAGENAME}}|era=cyoe2}} |
− | + | {{:{{PAGENAME}}|era=cyoe3}} | |
− | + | [[Category:Technology]] | |
− | + | </noinclude> | |
− | |||
− | | | ||
− | | | ||
− | }}[[Category:Technology]]</noinclude> |
Latest revision as of 19:55, 13 September 2014
Spinal-Mount | |
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Not available in cyoe1 |
Spinal-Mount (700 RP, 1 turns) | |
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Unlocks the ability to construct the spinal-mount type of capital ship. Spinal-mounts are effectively one huge gun array the size of a large CL-2, containing the fire-power of much larger vessels, however due to the set up this makes the ship very weak against anything smaller then itself and absolutely useless against fighters. Spinal-mounts count as CL-4s when determining the size of bombardment fleets for lowering a planets Class or systems I-Rating. |
Spinal-Mount (2000 RP, 3 turns) | |
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Unlocks the ability to construct the spinal-mount type of capital ship. Spinal-mounts are effectively one huge gun array the size of a large CL-2, containing the fire-power of much larger vessels, however due to the set up this makes the ship very weak against anything smaller then itself and absolutely useless against fighters. Spinal-mounts count as CL-4s when determining the size of bombardment fleets for lowering a planets Class or systems I-Rating. |