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  • ...re faster and more manoeuvrable in battle and you can move up to 3 jumps a turn instead of the usual 2. ...re faster and more manoeuvrable in battle and you can move up to 3 jumps a turn instead of the usual 2.
    961 bytes (150 words) - 19:54, 13 September 2014
  • ...he role change will be aborted. The new role takes effect in the following turn.
    23 KB (2,765 words) - 19:54, 13 September 2014
  • * Lamentia Colony founded turn 0 by Ilum Tenabra
    5 KB (890 words) - 19:54, 13 September 2014
  • .... And given the gravity manipulation of the Church, this little beasty can turn fast enough to track even strike craft.
    613 bytes (106 words) - 19:54, 13 September 2014
  • ...children, but said children were healthy and fully capable of breeding in turn. Within a hundred years, humanity had gone extinct, replaced by half-breeds
    10 KB (1,631 words) - 19:54, 13 September 2014
  • {{#switch: {{{turn|0}}}
    151 bytes (17 words) - 19:54, 13 September 2014
  • ...nline, so if you built a Fighter on Turn 1 you can only issue it orders on Turn 2, likewise for factories and research centres. ...eployed on small frontier colonies. Small Production Bases produce 50 PP a turn
    17 KB (2,762 words) - 19:54, 13 September 2014
  • ...ngs can be placed/upgraded in any system 1 jump from your Homeworld during turn 0. ...nline, so if you built a Fighter on Turn 1 you can only issue it orders on Turn 2, likewise for factories and research centers.
    32 KB (5,244 words) - 19:54, 13 September 2014
  • ...ngs can be placed/upgraded in any system 1 jump from your Homeworld during turn 0. ...nline, so if you built a Fighter on Turn 1 you can only issue it orders on Turn 2, likewise for factories and research centers.
    40 KB (6,425 words) - 19:54, 13 September 2014
  • ...facilities (including planets) produce an extra 15 Production Points every turn. ...ity (including planets) you own produces an extra 15 research Points every turn.
    79 KB (13,465 words) - 19:54, 13 September 2014
  • ...facilities (including planets) produce an extra 15 Production Points every turn. ...ity (including planets) you own produces an extra 15 Research Points every turn.
    20 KB (3,176 words) - 19:54, 13 September 2014
  • * Ramara Colony founded turn 0 by Ilum Tenabra
    2 KB (255 words) - 19:54, 13 September 2014
  • * Erestor colony founded turn 7 by Colony Ship
    1,000 bytes (143 words) - 19:54, 13 September 2014
  • * Cobala Colony founded turn 6 by generation ship
    908 bytes (131 words) - 19:54, 13 September 2014
  • * Dalmora Colony founded turn 0 by Ilum Tenabra
    1 KB (179 words) - 19:54, 13 September 2014
  • ...ime, unless another enemy arises - in which case, their collective efforts turn on this outsider without mercy.
    5 KB (778 words) - 19:54, 13 September 2014
  • {{#switch: {{{turn|0}}}
    250 bytes (34 words) - 19:54, 13 September 2014
  • ...the strikecraft compliment of a dedicated carrier restores to full after 1 turn of no combat, however if engaged without this break the casualties from the ...the strikecraft compliment of a dedicated carrier restores to full after 1 turn of no combat, however if engaged without this break the casualties from the
    2 KB (354 words) - 19:54, 13 September 2014
  • ...d after the battle without needing boarding parties, but be warned after 1 turn disabled ships will repair themselves and they may even be able to fight of ...d after the battle without needing boarding parties, but be warned after 1 turn disabled ships will repair themselves and they may even be able to fight of
    2 KB (294 words) - 19:54, 13 September 2014
  • ...s was underway; long standing estimates put completion sometime around the turn of the millennium after next.
    12 KB (2,005 words) - 19:54, 13 September 2014

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