Difference between revisions of "Horde of Tanaab"
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Latest revision as of 19:55, 13 September 2014
Ship Selector |
Strike Craft |
I-Wing |
F-Wing |
B-Wing |
Gunship |
RF-Wing |
Capital Ships |
CL1 |
CL2 |
CL3 |
CL4 |
CL5 |
Blockade Runner |
Interdictor |
Troop Transport |
Dedicated Carrier |
Spinal Mount |
Sensor Disruption Picket |
Ultraheavy Capital |
Non-Combat Ships |
Mobile Production Base |
Mobile Research Ship |
Survey Ship |
Transport Ship |
Colony Ship |
Generation Ship |
Civilisation Ship |
Empire Information | |
Played by Stryker in CYOE3 |
Fleet Balance Doctrine (Battlestar Solution) | |
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While other empires are known either for pilots with supernatural luck or unbreakable capital ship formations, your empire takes a different path. Your empire knows that any good capital ship needs a fighter screen and that any good fighter needs a better carrier to support it. As a result each CL4 and above ship comes with 10 free Production Points worth of Strike Craft. |
Backwater Navigation (We know a short-cut) | |
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Open space? Try clouded space. Whether it be advanced sensors, EMP resistant hulls, or because you've grown up in hazardous space, navigational hazards hold little threat to you, indeed you are able to use the harsher galactic environments to your advantage. Your ships gain combat bonuses when using the terrain in Nebula, Asteroid fields, and Black Holes. |
Nomadic (Planets Are Just Big Asteroids) | |
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Your people never stay in one place for long, and any planets you claim are subject to massive mining operations instead of colonization. Your ships are more home to your people than any world, and any stations often double their duties with providing living space for your wandering people. Your planets do not come with any of the defences that planets usually come with and require half the troop capacity to capture. |
Forgotten Legacy (Who cares about the past?) | |
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For whatever reason your people just have no luck when it comes to reverse engineering Artifacts, as such the time taken to ublock thier technologies is doubled. |
Mobility (NOT FINISHED) | |
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Not available in cyoe1 |
Dogmatic (No Other Way) | |
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Your empire has no idea how its technology works. Perhaps it was stolen, perhaps they have simply forgotten. Regardless, what they have is venerated and copied, and to conceive of improving it is blasphemy. You start with 5 techs, but cannot conduct research of any kind, including receiving it from trades or reverse engineering. NOTE Artifacts and Artifact ships are exceptions to this rule. |
The Horde of Tanaab comprises the peoples of the last warring faction of the Tanaab Empire.
The Tanaab Empire, long lost to distance and time was long the major seat of power for an area of space known as Tides. Governed by a collection of representatives of all the peoples in the empire, all were subject to a genetically engineered virus that vastly reduced their lifespans upon entry. The unusual system attempted to ensure that individual agendas and greed were weeded out right from the start. When politics is a job for life and your death sentence, few were willing to go through to pursue their own ends. The general populus remained fairly content and cynical, happy in the knowledge that those in power really weren't going to be around for long.
Although a grand interstellar empire, it's size and diversity occasionally led to tensions and conflict. The last such conflict, the Faction Wars turned from a small scale uprising of malcontents to the collapse of the empire as a whole. Seeing ways of finally getting around the political system with the opportunity presented by the uprising, many groups rose up to assist the small terrorist group behind the initial fighting. The empire now plagued by war started crumbling. Star systems furthest from the capitol started to break away as revolts flared up. Greed became the new order of the day for some. Others banded together to protect what the had. Yet more to eke out a new existence of some kind. One group, the Tanaab Warriors started off like these. Initially protecting their local area, they later expanded to form a space flotilla, joining in the skirmishes around the capitol. Through an unusual approach to battle they eventually earned the nickname 'Khan's Horde' from some other factions.
To most of the Horde now, this is ancient history. Tanaab long gone, they keep the name purely out of respect for the planet, the empire that resulted in their creation.
Now they exist by moving around, hoping someday to find a new part of the galaxy to truly call home.