|Sensor Disruption Picket|
|Mobile Production Base|
|Mobile Research Ship|
|Played by Abdiel in CYOE1|
|Research Focus (Genius Bonus)|
|Your Empire is famous for its scientists and your laboratory facilities attract the best and brightest from across known space. When it comes to developing advanced technology you are the masters among amateurs. Every research facility (including planets) you own produces an extra 10 research Points every turn.|
|Salvage Discipline (Scavengers)|
|To your people, there’s no point wasting material, not even from something like a battle, that debris needs clearing away! You are the people to do it. Any battle you take part in that your side wins, you will salvage 10% of the PP worth of all ships destroyed.|
|Division Discipline (Rebellious Nature)|
|Your people take opposing views very seriously, so seriously in fact that your morale is always barely hovering above neutral and there are nightly debates if other rulers would do better, as a result your peoples morale is low and could rebel at any time for any reason.|
The Valiaas [: Wah-li-aaa :] (or Valians) were originally a small group of people who after the Node Storm found themselves within the Arnias Nebula. They first landed on the second planet in the Valii solar system. Soon after the planetfall, they discovered that it was a unique world: science teams have revealed remnants of an ancient civilization which apparently prospered on the planet several millenia ago. These former inhabitants were called the "Patriarchs". Immediately upon the discovery, dozens of archaeologists, xenologists, and businessmen rushed through the Jump Node to Valii to pursue knowledge and profits. However, when the Node Storm ended as abruptly as it began, they found themselves stranded with no way to return to Sol. But they did not give up, they decided to continue on their own in their newly found home. Eventually, they discovered ways to adapt what was left of the highly advanced Patriarch technology to suit their needs.
Valii Solar System
Valii is a ternary solar system with four planets. Two of the stars are bright, yellow, main sequence stars, the third one is a white dwarf. Valii I is a small, rocky planet. Its proximity to the stars results in an unstable orbit and extreme climate - with temperatures rising as high as 2,000 Kelvin and dropping as low as 100 Kelvin. Several automated probes have been sent to the planet, but no manned mission has ever been attempted. Valii II is a very rare so-called plasma planet. It has a rocky surface, but only several kilometers beneath it is a mantle composed of concentrated plasma. The plasma frequently bursts through the surface in volcanos and cracks. The atmosphere is unbreathable by humans, but there are many facilities collecting the plasma to power all sorts of systems. Valii III is an Earth-like world orbiting the stars far enough to stay well away from the gravitational disturbances, yet close enough to maintain vital temperature levels. It has two small moons. Valii III is the only populated planet in the system, currently a home to about 2.5 bilion Valiaas. Valii IV is a gas giant on the outskirts of the solar system. Few ships visit it regularly, only the GMC (Gas Mining Conglomerate) has planted several gas mining plants there, gathering hydrogen and helium for industrial use.
An interesting phenomenon of the Valii system is an asteroid belt occupying the large gap between Valii II and III. The asteroids are much larger and much higher in numbers than in the asteroid belt of Sol. The total mass of all the asteroids summed up is equal to that of a small planet. In fact, twice a year, when the orbit of Valii III crosses the plane of the asteroid belt, they frequently dim the three stars to a level observable by the human eye, and even completely eclipse the white dwarf star. Nobody knows the exact origin of the asteroid belt, but all known theories agree that it is a very unstable phenomenon and could not exist for longer than several thousand years. Several expeditions have targeted the asteroid belt, but they did not give any significant results. Most of the asteroids emit large amounts of radiation, making attempts to enter or cross the belt in light crafts very dangerous. The source of the radiation is also unknown; scans have not revealed any significant amount of radioactive materials within the asteroids.
Perhaps the most notable feature of the Valii system is the blue-colored Arnias nebula (also known as the Whale nebula). The nebula completely envelops the system, spanning at least three light years in every direction. The furthest end of the nebula is eight light years away from the system. The blueish light reflected by the nebula lights up Valii night sky. This has caused the Valiaas metabolism to adapt, and as a result they stay productive even during the night, and require only three to four hours of sleep every day. The Valii system is in fact not connected to the Arnias nebula at all, it is simply passing through on its natural course through the Galaxy. It is estimated that in about 700,000 years the system completely leaves the nebula and the Valiaas will once again be able to enjoy the starry night sky.
Today, the Valiaas are a very diverse society, not so much an empire as a mix of various factions, houses or corporations. There is no "Valii law", the regulations vary significantly with territory and the house prevalent in the area. Even though fights among the houses were common in the past, Valiaas have enjoyed almost 200 years of relative peace. Today, the two largest political and military powers are House Immara and House Savaaik, closely followed by the New Eden Corporation.
House Immara is often viewed as traditionalist -- they have little interest in changes or large political campaigns. They own a majority of plasma mines on Valii II, and a large share of all Valiaan business and industry. They have played a major role in negotiating peace in the last Valiaan war, and ever since then they are one of the most respected houses among Valiaas. House Savaaik are much more military oriented, in fact, they were the aggressor in the last war. They have suffered great casualties in the war and they had to give up a lot of land and assets as a result of the peace negotiation. Only recently they have regained their original, pre-war strength. They prefer to keep their peace using police and military to crush any opposition they encounter.
The New Eden Corporation is a very sensible topic among Valiaas. They are the second largest shareholder in the plasma mines, and they are one of the largest and most innovative starship producers. They are one of the only corporations who made significant advances in understanding Patriarch technology, in particular their FTL drives. However, they are almost daily accused of shady dealings with the Houses and black market operation, sometimes even direct military assault or hiring mercenaries to harm their competitors. The NEC has for a long time served as House Savaaik's industrial backbone, and therefore the Savaaik are protecting it and in general improving their dominance among other Valiaan factions.
A specific group of Valiaas are the Mumahi, or slaves. Slavery is common and widely accepted across the Valii territory. Different factions have different views on the subject, but it is common that slaves have almost no rights, except for the right to serve. This means that it is illegal to kill or imprison a slave -- the worst punishment one can receive is being reassigned to a more menial duty, or to a different master. The Mumahi are allowed to request reassignment if they are treated badly by their owners, but in reality these petitions are so often swept under the rug by authorities, or just plain ignored, that few of them even try.
In general, the Valiaas are calm, thoughtful people. Even in violent conflicts they execute their plans with ruthless calm and efficiency. They are always eager to discover and explore new things. However, their societies are tightly bound to the families and houses, and they are slow at making friends and trusting others. Their technology is relatively advanced, particularly because of reusing Patriarch technology. Their plasma drives and generators make their systems highly power-effective and able to function for a long time even in harsh conditions. The availability of slave labor means their production lines are always running and creating top-of-the-line equipment -- from nimble Interceptors, through highly efficient mining facilities, all the way to majestic capital ships and self-sustained space cities.
|Empires||Neo-Terran Republic • The Valiaas • The Hive • Children of the Light • Domain of the Steel God • The Union • Shattered Remnant • Interstellar Kingdom of Talos|